For COD4. MAP NAME.... mp_settlement. VERSION..... 1.0 Beta. AUTHOR...... Internet EMAIL....... objective2@msn.com WEBSITE..... www.kobclan.co.uk mp_settlement=^4Settlement^7; --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ABOUT..... Settlement is my first map and this is a BETA release so please report any problems/errors and i will try to sort them out. I just want a bit of feed back about general game play and any improvements that could be made. The map was originally intended for personal use but my kids have persuaded me to release it. The map itself is somewhere in the medium + size range and I have made it suitable for snipers as this is my preferred weapon although it is not an all out sniper map and should also be good for gun and run. GAME TYPES SUPPORTED (although i have not been able to test extensively) are; DEATHMATCH TEAM DEATHMATCH SEARCH AND DESTROY DOMINATION HEADQUARTERS SABOTAGE PLAYER TYPES SAS versus SPETSNAZ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INCLUDED DOWNLOAD FILES..... mp_settlement.ff. mp_settlement_load.ff. mp_settlement.iwd. text file. screen shots. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION..... Place mp_settlement folder into your usermaps folder typically located at C:/Program Files/Activision/Call of Duty 4 - Modern Warfare. If the usermaps folder doesn't exist then just create one. THANKS TO: Everyone at modsonline.com and infinity ward forums and to [KOB]Maffski for pointing out the reason sas/spetsnaz wasnt working was simply because of the mod i was testing on duh!! Lets just say i spent a lot more time trying to get it to work than i should have done lol. SPECIAL THANKS TO: [KOB]Tommy, [KOB]Smithy93, [KOB]Bees for all their encouragement and the many hours they have spent looking at the back of my head while i've been working on this :)