//******************************************************************************// // Rat House v2 Beta 1 config file // // // // Make sure you put this .cfg file in your mod folder, not in usermaps, // // otherwise any changed settings will have no effect. // // Oh and don't forget to exec this cfg // // // // KiLL3R // // E-Mail: zak4000@gmail.com // // Xfire: zak4000 / kill3rzor // // Web: www.kill3rcreations.com // //******************************************************************************// //******************************************************************************// // General // //******************************************************************************// // Allow impact sounds from dust fighter MGs and miniguns // Be careful when turning this on as up to 10 entities spawn each second // for each minigun turret and fighter that fires the MG // This may course the server to crash because of the G_SPAWN error // or something like that // 0 - Off // 1 = On set rat_house_impact_sounds "1" // Allow vending machines (they restore your health) // 0 - Off // 1 = On set rat_house_allow_vender "0" // Time before being able to get health again from vendors (seconds) set rat_house_health_wait "10" // Allow Parachutes // There are 2 places in the map where you can collect a Parachute // If you have one, while in the air, press USE button to open it // 0 - Off // 1 = On set rat_house_allow_para "1" // Allow Jump Boots // There are 2 places in the map where you can collect a pair of jump boots // If you have a pair then you can double tab knife to use them // 0 - Off // 1 = On set rat_house_allow_boots "1" // Don't receive damage when landing after using jump boots // 0 - Off // 1 = On set rat_house_boots_safe "1" // Display your current location when you enter a new room or tunnel // 0 - Off // 1 = On set rat_house_show_location "1" //******************************************************************************// // Dust Fighters // //******************************************************************************// // Allow Dust Fighters // 0 - Off // 1 = On set rat_house_allow_fighter "1" // Dust Fighter Speed set rat_house_fighter_speed "700" // Dust Fighter Boost Speed set rat_house_fighter_boost_speed "1700" // Blur Screen when Boosting // 0 - Off // 1 = On set rat_house_fighter_boost_blur "0" // Speed of fighter when it crashes set rat_house_fighter_crash_speed "1000" // Speed of missiles fired from dust fighters set rat_house_fighter_missile_speed "1900" // Dust Fighter MG damage set rat_house_fighter_mg_dmg "20" // Dust Fighter MG accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_fighter_mg_acc "0" // Damage radius of missiles set rat_house_fighter_missile_dmg_radius "200" // Max damage of missiles set rat_house_fighter_missile_max_dmg "200" // Min damage of missiles set rat_house_fighter_missile_min_dmg "70" // Dust Fighter missile accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_fighter_missile_acc "0" // Reload time for missiles // 0 - Off // 1 = On set rat_house_fighter_reload "1" // Fire time for missiles set rat_house_fighter_fire "0.1" // Number of missiles to fire set rat_house_fighter_missiles "3" //******************************************************************************// // Minigun Turrets // //******************************************************************************// // Allow Minigun Turrets // 0 - Off // 1 = On set rat_house_allow_minigun "1" // Minigun damage per bullet set rat_house_minigun_dmg "10" // Number of bullets it fires at a time // If you find that your server lags when players are firing the miniguns // try reducing this (valid numbers are 1,2,3 and 4) set rat_house_minigun_bullets "4" // Minigun Accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_minigun_acc "0" //******************************************************************************// // SAM Sites // //******************************************************************************// // Allow SAM sites // 0 - Off // 1 = On set rat_house_allow_sam "1" // SAM missile speed set rat_house_sam_missile_speed "1500" // Damage radius of missiles set rat_house_sam_dmg_radius "300" // Max damage of missiles set rat_house_sam_max_dmg "300" // Min damage of missiles set rat_house_sam_min_dmg "70" // Fire time set rat_house_sam_fire "0.5" // Reload time set rat_house_sam_reload "2" // Missile Accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_sam_acc "0" //******************************************************************************// // Airship/blimp // //******************************************************************************// // Allow Airships set rat_house_allow_airship "1" // Airship Health set rat_house_airship_health "10000" // Damage radius from the bombs it drops set rat_house_airship_dmg_radius "500" // Max Damage set rat_house_airship_max_dmg "300" // Min Damage set rat_house_airship_min_dmg "70" // Reload time for Bombs set rat_house_airship_reload "1" // Bomb drop interval set rat_house_airship_drop "1.5" // Number of Bombs to drop set rat_house_airship_bombs "5" //******************************************************************************// // Spawn removal // // // // These setting can remove unused spawns from the map to reduce lag. // // // // Spawns don't get removed if they are needed for the current gametype. // // // // Some mods may have problems if spawns are removed, so // // try enabling/disabling removal of different spawns until it works. // // // // The K3 mod handles the removal of spawns its // // self, so if you're running K3 v1.51 then you don't // // need to worry about these settings. // //******************************************************************************// // Remove DM spawns set rat_house_remove_dm "0" // Remove TDM/KOTH spawns set rat_house_remove_tdm "1" // Remove SAB/CTF spawns set rat_house_remove_sab "1" // Remove DOM spawns set rat_house_remove_dom "1" // Remove SD spawns set rat_house_remove_sd "1"