//****************************************************************************** // A DeekCiti Environments Production of 2011 // (BETA Version .cfg File) // Special Thanks to Mods Online for support and all Beta Testers. //****************************************************************************** //****************************************************************************** // SERVER MAP DVAR LIST // // MP_CITI_CEMETERY (BETA release) (3.30.11) //****************************************************************************** //****************************************************************************** // This is a switchboard for the map Citi Cemetery. // Run this .cfg file with your Server if you want to change values of the map frequently. // This .cfg file is not necessary for running this map, as all Dvars already have a default value pre-set. // Use this .cfg file as a tool. // // To use this config with your server: // // Place "citi_cemetery.cfg" in the same folder as, Server .cfg files. // Then execute citi_cemetery.cfg in Server.cfg file using this line: exec citi_cemetery.cfg //****************************************************************************** //****************************************************************************** // SUPPORTED GAMETYPES (DM, WAR, KOTH, SD, SAB, DOM, CTF, CTFB, HTF) //****************************************************************************** // Any Map issues please Email " deekc208(AT)gmail.com " (All Feedback Welcome) // Note: Known Bugs: NONE //****************************************************************************** //****************************************************************************** // IMPORTANT NOTES: // // Default Player Models are Woodland. // Desert Models added if Mod does NOT support Woodland. //****************************************************************************** //****************************************************************************** //DVAR List of Switches for MP Citi Cemetery //****************************************************************************** //****************************************************************************** // FOG DVAR (Controls the maps Global Fog [ExpFog] levels only) //****************************************************************************** // 0 = Off, No Fog // 1 = Light Fog Haze (Default 1) // 2 = Dark Fog Haze set scr_cemetery_fog "2" //****************************************************************************** //****************************************************************************** // DROWNING DVAR (Edit only if Drowning creates Map Crashes) //****************************************************************************** // 0 = Off, Players will not drown in water // 1 = On, Players will drown in water (Default 1) set scr_cemetery_drown "1" //****************************************************************************** //NOTE: For Gametype "ftag" may want to disable drowning due to death spamming. //****************************************************************************** //****************************************************************************** // VULGAR SOUNDS DVAR (Controls if players randomly Fart, Cough and Sneeze every 5+ minutes) //****************************************************************************** // 0 = Off, No Vulgar Sounds // 1 = On, Vulgar Sounds (Default 1) set scr_cemetery_vulgar "1" //****************************************************************************** //****************************************************************************** // MORTAR CONTROL DVARS //****************************************************************************** //****************************************************************************** // ALLOW MORTARS (Global switch to control Mortars) //****************************************************************************** // 0 = Off // 1 = On (Default 1) set scr_cemetery_mortars "1" //****************************************************************************** // MORTAR WAIT DVAR (Controls the wait time between each mortar fire [relead time]) //****************************************************************************** // 1-10 = In Seconds [WHOLE NUMBERS ONLY] // Default 2 seconds set scr_cemetery_mortar_wait "1" //****************************************************************************** // MORTAR KILLPOINTS DVAR (Controls if the player shooting mortar, gets points for killing a player) //****************************************************************************** // 0 = Off // 1 = On (Default 1) set scr_cemetery_mortarpoints "1" //****************************************************************************** // MORTAR SMOKETRAIL DVAR (Controls the smoke trail the mortar emits) ///****************************************************************************** // 0 = Off (Default 0) // 1 = On set scr_cemetery_mortar_trail "1" //NOTE: Can be turned off to help hide the mortars source. //****************************************************************************** //****************************************************************************** // BOMBER CONTROL DVARS //****************************************************************************** //****************************************************************************** // ALLOW BOMBERS (Global switch to control Bombers) //****************************************************************************** // 0 = Off // 1 = On (Default 1) set scr_cemetery_bomber "1" //NOTE: The bomber randomly picks one of TWO PATHS to fly over the map. //NOTE: For default Gametypes [DM,WAR,KOTH,DOM] the Well bucket is on the ground. //NOTE: For default Gametypes [SAB,SD,CTF,CTFB,RE,HTF] the Well bucket blocks the Well. //NOTE: If the well is blocked, a ladder is available underground to still activate the Bomber, under the Crematorium. //****************************************************************************** // BOMBER WAIT DVAR (Controls the wait time before players can trigger the bomber again) //****************************************************************************** // 60-600 = Valid Range [Can be in Decimal Seconds] // Default 180.5 seconds set scr_cemetery_bomber_wait "60" //****************************************************************************** // BOMBER KILLPOINTS DVAR (Controls if the player triggering the bomber, gets points for killing a player) //****************************************************************************** // 0 = Off // 1 = On (Default 1) set scr_cemetery_bomberpoints "1" //****************************************************************************** //END