//****************************************************************************** // A DeekCiti Environments Production of 2010 // (FINAL Version .cfg File) // Special Thanks to Mods Online for support and all Beta Testers. //****************************************************************************** //****************************************************************************** // SERVER MAP DVAR LIST // // MP_CITI_BADLANDS (FINAL release) (3.16.10) //****************************************************************************** //****************************************************************************** // This is a switchboard for the map Citi Badlands. // Run this .cfg file with your Server if you want to change values of the map frequently. // This .cfg file is not necessary for running this map, as all Dvars already have a default value pre-set. // Use this .cfg file as a tool. // // To use this config with your server: // // Place "citi_badlands.cfg" in the same folder as, Server .cfg files. // Then execute citi_badlands.cfg in Server.cfg file using this line: exec citi_badlands.cfg //****************************************************************************** //****************************************************************************** // SUPPORTED GAMETYPES (DM, WAR, KOTH, SD, SAB, DOM, CTF, CTFB, HTF) //****************************************************************************** // Any Map issues please Email " deekc208(AT)gmail.com " (All Feedback Welcome) // Note: Known Bugs: AC130 Gunship flies through Maps Hills. //****************************************************************************** //****************************************************************************** // IMPORTANT NOTES: // // Default Player Models are Woodland. // Desert Models added if Mod does NOT support Woodland. //****************************************************************************** //****************************************************************************** //DVAR List of Switches for MP Citi Badlands //****************************************************************************** //****************************************************************************** // TURRETS DVAR (Turret Positions Defined Below) // Turret "A" is the turret positioned towards the buildings/river. // Turret "B" is the turret positioned up on the raised brick platform. // Turret "C" is the turret positioned over the train tracks, facing the bridge. // Mix and Match to fit your play style. // 0 = Turret Disabled // 1 = Turret Enabled (DEFAULT, for all 3) set scr_badlands_turret_a "0" set scr_badlands_turret_b "0" set scr_badlands_turret_c "0" //****************************************************************************** // BOUNDARIES DVAR (Cliff goes around whole map!) // 0 = Access to Cliffs // 1 = Access to Cliffs Blocked (DEFAULT) set scr_badlands_cliff "0" //****************************************************************************** // FOG DVAR // 0 = Off, No Fog // 1 = Light Fog Haze (DEFAULT) // 2 = Dark Fog Haze set scr_badlands_fog "1" //****************************************************************************** // DROWNING DVAR (Edit only if Drowning creates Map Crashes) // 0 = Off, Players will not drown in water // 1 = On, Players will drown in water (DEFAULT) set scr_badlands_drown "1" //****************************************************************************** // TRAIN DVAR (Trains randomly move on tracks, player triggered) // NOTE: For Gametype (SAB) Dvar Defaults to 4. // NOTE: For Gametype (SD) Dvar Defaults to 3. // 0 = Off, No Trains // 1 = Both Trains Move along the tracks - DEFAULT // 2 = Both Trains Stationary // 3 = One Train Stationary, one Train Moving // 4 = (Opposite Trains) One Train Stationary, one Train Moving set scr_badlands_train "4" //****************************************************************************** // WEAPONS ROOM DVARS (Found in basement of largest building) //****************************************************************************** // Wall Weapons: //****************************************************************************** // 0 = Off, No Weapons Room Gun Pickups // 1 = On, Weapons Room Gun Pickups Allowed (DEFAULT) set scr_badlands_weapons "0" //****************************************************************************** // Ammo Pickups: //****************************************************************************** // 0 = Off, No Ammo Pickups // 1 = On, Ammo Pickups Allowed (DEFAULT) set scr_badlands_clip_ammo "0" //****************************************************************************** // C4 Pickups: //****************************************************************************** // 0 = Off, No C4 Pickups // 1 = On, C4 Pickups Allowed (DEFAULT) set scr_badlands_c4_ammo "0" //****************************************************************************** // Claymore Pickups: //****************************************************************************** // 0 = Off, No Claymore Pickups // 1 = On, Claymore Pickups Allowed // DEFAULT = 1 set scr_badlands_claymore_ammo "0" //****************************************************************************** // Grenade Pickups: //****************************************************************************** // 0 = Off, No Grenade Pickups // 1 = On, Grenade Pickups Allowed // DEFAULT = 1 set scr_badlands_grenade_ammo "0" //****************************************************************************** // Rocket Pickups: //****************************************************************************** // 0 = Off, No Rocket Pickups // 1 = On, Rocket Pickups Allowed // DEFAULT = 1 set scr_badlands_rocket_ammo "0" //****************************************************************************** //END