//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // OTHER OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // SPAWN PROTECTION //****************************************************************************** // Enable spawn protection // 0 = Disabled (default), 1 = Enabled set scr_enable_spawn_protection "1" // Control whether the player will remain invisible during the spawn protection // Weapons will be disabled while the player is invisible // 0 = Disabled (default), 1 = Enabled set scr_spawn_protection_invisible "1" // Amount of seconds to protect a player after spawn // Allowed values: 0.5-60 (default is 4 seconds) set scr_spawn_protection_time "10" // Show a shield icon to the attacker when shooting a spawn protected player // 0 = Disabled, 1 = Enabled (default) set scr_spawn_protection_hiticon "1" // Max distance a player can travel while spawn protected // 0 = Disabled (default), 1-5000 = Maximum distance set scr_spawn_protection_maxdistance "500" // Punish players for shooting spawn protected players (players will be shocked and their // weapons will be disabled) // 0 = Disabled (default), > 0-15 = Time the player will punished for set scr_spawn_protection_punishment_time "15" // Controls whether or not the killcam should be shown when killed // 0 = Disabled (default), 1 = Enabled // set scr_game_allow_killcam "0" //****************************************************************************** // ANTI BUNNY-HOPPING AND ANTI DOLPHIN-DIVE OPTIONS //****************************************************************************** // Controls the type of anti bunny-hopping that should be enabled // 0 = Disabled (default) // 1 = The player's weapon will lower every time the player jumps. // 2 = The player's weapon will lower if the player performs a second jump within // one second of the last jump. // 3 = The player's aim will shift instead of the weapons being disabled. // 4 = The player's aim will shift if the player performs a second jump within one // second of the last jump. set scr_enable_anti_bunny_hopping "0" // Slows the player in mid-air when jumping // 0 = Disabled, 1 = Enabled (default) set scr_jump_slowdown_enable "1" // Controls bullet penetration through materials // 0 = Disabled, 1 = Enabled (default) // set scr_bullet_penetration_enabled "1" // This variable controls if the player's view should shift when going prone and firing // the weapon. // 0 = Disabled (default), 1 = Enabled set scr_enable_anti_dolphin_dive "1" //****************************************************************************** // ANTI CAMPING OPTIONS //****************************************************************************** // Controls if anti-camping should be enabled // 0 = Disabled (default), 1 = Enabled (applies to everyone), 2 = Enabled (doesn't apply // to snipers) set scr_anti_camping_enable "0" // Controls what kind of cue should be shown to the player to indicate camping // 0 = Show only icon, 1 = Show only message, 2 = Show both // set scr_anti_camping_show "2" // Custom message to display to the player when camping. By default a localized string // will be shown to the player when scr_anti_camping_show is set to 1 or 2. // set scr_anti_camping_message "^1Hey Camper you must move your time is up!!!" // Distance in inches a player needs to move to not be considered camping. // Allowed values: 50-500 = Distance in inches (default is 100) // set scr_anti_camping_distance "300" // Time the player has to move the distance set in scr_anti_camping_distance // Allowed values: 30-300 = Seconds (default is 60) // set scr_anti_camping_time "60" //****************************************************************************** // DAMAGE EFFECTS OPTIONS //****************************************************************************** // Controls if the player should drop the weapon when he/she takes damage // 0 = Disabled (default) // 1 = Player will drop the weapon when hit on his/her hands // 2 = Player will drop the weapon when hit on his/her hands, or his/her lower arm. // 3 = Player will drop the weapon when hit on his/her hands, his/her lower arm, or // his/her upper arm. set scr_de_dropweapon_on_arm_hit "3" // Chance a player will drop the weapon when hit on the specific place // 0-100 = Chance of dropping the weapon (default is 50) set scr_de_dropweapon_chance "100" // Controls whether a player will fall to the ground when hit on lower leg // 0 = Disabled (default), 1 = Enabled (no speed reduction), 2 = Enabled (also speed // reduction) set scr_de_falldown_on_leg_hit "2" // Chance a player will fall to the ground when hit on his/her legs // 0-100 = Chance of falling to the ground (default is 50) set scr_de_falldown_chance "100" // Controls whether the player's view should shift when hit // 0 = Disabled (default), 1-50 = Enabled (amount of damage to trigger a shift view) set scr_de_shiftview_on_damage "50" // Controls whether the player will break his ankle on a fall causing a 75% lost of the // speed 0 = Disabled (default), 1-75 = Enabled (amount of damage to trigger the break // of the ankle) set scr_de_break_ankle_on_fall "75" // Controls whether the player will lose 50% of speed when hit on the upper leg // 0 = Disabled (default), 1-75 = Enabled (amount of damage to trigger the break of the // ankle) set scr_de_slowdown_on_leg_hit "75" //****************************************************************************** // SCOREBOARD CLAN ADMINS AND CLAN MEMBERS IDENTIFICATION //****************************************************************************** // GUIDs for admins with full access to the AACP. These admins will have a marshal badge next to their names in the scoreboard. // Format is "guid;guid;guid;..." set scr_scoreboard_marshal_guids "f34d3f894e8f0be2bfa0569dbe44f91e;36535e27e7443b2fe38261b63aea3664;d1d1017883e8c8edb4b1c03230e55a2c;784bab69e5bc393cd8429bad2da3505e" // Clan tags (separated by a space) for players that belong to the clan. These players will have a soldier image next to their names in the scoreboard. set scr_scoreboard_clan_tags "IAS IAS= |IAS| {IAS}" // When set only players whose GUID is defined here will be allowed to use the clan tags. Any other players using the clan tags whose // GUID is not defined in the list will be automatically kicked from the server. Players that have a matching GUID but are not wearing // the clan tags will also be identified as clan members in the scoreboard. // Format is "guid;guid;guid;..." // set scr_scoreboard_clan_guids_1 "" //****************************************************************************** // CUSTOMIZE-A-PLAYER OPTIONS //****************************************************************************** // Enables the customize-a-player interface // 0 = disabled (default), 1 = enabled set scr_cap_enable "1" // Sets the amount of time (in seconds) a player has to access the cap after spawning // 5.0 = default, 1.0 = min, 15.0 = max set scr_cap_time "15.0" // Sets the amount of time (in seconds) a player has when using the CAP interface // 15.0 = default, 5.0 = min, 30.0 = max set scr_cap_time_activated "10.0" // If enabled, player will only be able to edit the characters appearance on their first // spawn. The CAP will not be available after the first spawn of a map. // 0 = disabled (default), 1 = enabled set scr_cap_firstspawn "1" //****************************************************************************** // TEST BOT OPTIONS //****************************************************************************** // Enables the ability to use test bots for testing // 0 = Disabled (default), 1 = Enabled set scr_allow_testclients "1" // Leave this value at 0 until you enter the server. // Make sure to uncomment it if you plan on using it. // Whatever value is then entered will spawn that many bots. // 0 = default set scr_testclients "7"