WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\grenade_explode\inventoryType\item\displayName\OW_TACTICAL_INSERTION\modeName\\playerAnimType\hold\AIOverlayDescription\\gunModel\viewmodel_bo2_tact_insert\handModel\viewmodel_base_viewhands\isHandModelOverridable\1\idleAnim\viewmodel_tac_insert_t6_idle\emptyIdleAnim\viewmodel_tac_insert_t6_idle\fireAnim\viewmodel_tac_insert_t6_throw\holdFireAnim\viewmodel_tac_insert_t6_pullpin\lastShotAnim\viewmodel_tac_insert_t6_throw\detonateAnim\viewmodel_tac_insert_t6_throw\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\raiseAnim\viewmodel_tac_insert_t6_pullout\dropAnim\viewmodel_tac_insert_t6_putaway\firstRaiseAnim\viewmodel_tac_insert_t6_pullout\altRaiseAnim\viewmodel_tac_insert_t6_pullout\altDropAnim\viewmodel_claymore_putaway\quickRaiseAnim\viewmodel_tac_insert_t6_pullout\quickDropAnim\viewmodel_tac_insert_t6_putaway\emptyRaiseAnim\viewmodel_tac_insert_t6_pullout\emptyDropAnim\viewmodel_tac_insert_t6_putaway\sprintInAnim\viewmodel_tac_insert_t6_sprint_in\sprintLoopAnim\viewmodel_tac_insert_t6_sprint_loop\sprintOutAnim\viewmodel_tac_insert_t6_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\135\fireDelay\0.16\meleeDelay\0.13\meleeChargeDelay\0.16\fireTime\1\holdFireTime\1.5\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\1.16\reloadTime\1\dropTime\0.53\raiseTime\0.35\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\1\emptyDropTime\0.1\emptyRaiseTime\0.1\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Stick to ground, maintain yaw\hasDetonator\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\1\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\worldmodel_bo2_tact_insert\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\ammoName\claymore\maxAmmo\1\startAmmo\1\clipName\tact_insert\clipSize\1\sharedAmmoCapName\\sharedAmmoCap\0\dropAmmoMin\1\dropAmmoMax\1\pickupSound\grenade_pickup\pickupSoundPlayer\grenade_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\weap_claymore_pin\pullbackSoundPlayer\weap_claymore_pin\fireSound\weap_fraggrenade_fire\fireSoundPlayer\weap_fraggrenade_fire\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr_layer\firstRaiseSound\\firstRaiseSoundPlayer\weap_raise_plr_layer\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\claymore_plant\reticleCenter\\reticleSide\\reticleCenterSize\1\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_icon_claymore\killIcon\hud_tact_insert\dpadIcon\hud_tact_insert\ammoCounterIcon\hud_icon_claymore\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\60\projectileSpeed\100\projectileSpeedUp\-10000\projectileSpeedForward\4000\projectileModel\projectilemodel_bo2_tact_insert\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\melee_knife_stab melee_knife_stab
fly_kard_mag_in fly_kard_mag_in
fly_suitcase_button_press_plr fly_suitcase_button_press_plr
grenade_sensor_explode grenade_sensor_explode