WEAPONFILE\displayName\BO2_WARMACHINE\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\grenade\weaponClass\rifle\penetrateType\large\impactType\grenade_explode\inventoryType\primary\fireType\Single Shot\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\2000\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\BOLT_EXP\maxAmmo\90\startAmmo\90\clipName\bolt_exp_mp\clipSize\6\shotCount\6\dropAmmoMin\1\dropAmmoMax\12\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/m203_flshview\reloadAmmoAdd\1\reloadStartAdd\1\damage\50\minDamage\50\meleeDamage\135\maxDamageRange\4000\minDamageRange\5000\playerDamage\30\locNone\1\locHelmet\1.5\locHead\1.5\locNeck\1.5\locTorsoUpper\1.5\locTorsoLower\1.1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.17\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\0.666\reloadEmptyTime\0.666\reloadStartTime\1.146\reloadEndTime\0.432\reloadAddTime\0.3\reloadStartAddTime\0.85\rechamberTime\0\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.35\altDropTime\0\altRaiseTime\0.35\quickDropTime\0.15\quickRaiseTime\0.35\firstRaiseTime\0.5\emptyDropTime\0.25\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\2.0\aiFuseTime\5\hasDetanator\0\timedDetonation\1\rotate\0\clipOnly\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\explosionRadius\256\explosionRadiusMin\1\explosionInnerDamage\120\explosionOuterDamage\40\damageConeAngle\180\projectileSpeed\3500\projectileSpeedUp\50\projectileSpeedForward\0\projectileModel\projectile_rpg7\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectNormalUp\0\projExplosionSound\\projectileTrail\grenade\projectileTrailTime\15\projectileTrailRadius\320\projImpactExplode\1\projTrailEffect\smoke/smoke_geotrail_m203\projectileDLight\100\projectileRed\0.5\projectileGreen\0.5\projectileBlue\1\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\hipIdleAmount\70\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-30\hipViewKickPitchMax\60\hipViewKickYawMin\45\hipViewKickYawMax\-45\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\60\adsViewKickYawMin\45\adsViewKickYawMax\-45\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.14\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\vm_bo2_warmachine\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\wm_bo2_warmachine\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_m32_idle\emptyIdleAnim\viewmodel_m32_idle\fireAnim\viewmodel_m32_fire\lastShotAnim\viewmodel_m32_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_m32_reload_loop\reloadEmptyAnim\\reloadStartAnim\viewmodel_m32_reload_in\reloadEndAnim\viewmodel_m32_reload_out\raiseAnim\viewmodel_m32_pullout\dropAnim\viewmodel_m32_putaway\firstRaiseAnim\viewmodel_m32_first_raise\altRaiseAnim\viewmodel_m32_pullout\altDropAnim\viewmodel_m32_putaway\quickRaiseAnim\viewmodel_m32_pullout_quick\quickDropAnim\viewmodel_m32_putaway_quick\emptyRaiseAnim\viewmodel_m32_pullout\emptyDropAnim\viewmodel_m32_putaway\sprintInAnim\viewmodel_m32_sprint_in\sprintLoopAnim\viewmodel_m32_sprint_loop\sprintOutAnim\viewmodel_m32_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m32_ads_fire\adsLastShotAnim\viewmodel_m32_fire\adsRechamberAnim\\adsUpAnim\viewmodel_m32_ads_up\adsDownAnim\viewmodel_m32_ads_down\viewFlashEffect\\worldFlashEffect\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\weap_crossbow_beep_beep\fireSound\weap_m32_fire_npc\fireSoundPlayer\weap_m32_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m16_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_crossbow_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m16_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_bo2_m32\killIcon\hud_icon_bo2_m32\dpadIcon\killstreak_award_gl_m4_mp\ammoCounterIcon\hud_icon_bo2_m32\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\2:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\2\adsDofEnd\8\hideTags\tag_scope\notetrackSoundMap\weps_fly_gl_open weps_fly_gl_open
weps_reload_clipout weps_reload_clipout
weps_fly_gl_gren_out weps_fly_gl_gren_out
weps_reload_medium weps_reload_medium
weps_fly_gl_reload_rotate weps_fly_gl_reload_rotate
weps_fly_gl_gren_in weps_fly_gl_gren_in
weps_fly_gl_raise_rotate weps_fly_gl_raise_rotate
weps_reload_small weps_reload_small
weps_reload_large weps_reload_large
melee_knife_stab melee_knife_stab