WEAPONFILE\displayName\BO2_DEATH_MACHINE\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\mg\penetrateType\large\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0\ammoName\5.56  45 mm NATO (belt)\maxAmmo\1250\startAmmo\1250\clipName\saw_mp\clipSize\250\shotCount\3\dropAmmoMin\0\dropAmmoMax\0\reloadAmmoAdd\0\reloadStartAdd\0\damage\80\minDamage\80\meleeDamage\0\maxDamageRange\1000\minDamageRange\1500\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.05\fireDelay\0\meleeTime\0\meleeChargeTime\0\meleeDelay\0\meleeChargeDelay\0\reloadTime\3.37\reloadEmptyTime\3.37\reloadStartTime\0\reloadEndTime\0\reloadAddTime\7.13\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.75\raiseTime\1.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.3\quickRaiseTime\1.1\firstRaiseTime\1.55\emptyDropTime\0.6\emptyRaiseTime\1.25\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\posProneMoveRate\0\posProneRotRate\0\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\15\adsIdleAmount\0\hipIdleSpeed\5\adsIdleSpeed\0\idleCrouchFactor\0.75\idleProneFactor\0\adsSpread\0\adsAimPitch\0\adsTransInTime\0\adsTransOutTime\0\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\65\adsZoomInFrac\0.75\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\0\hipSpreadDuckedMin\0\hipSpreadProneMin\0\hipSpreadMax\0\hipSpreadDuckedMax\0\hipSpreadProneMax\0\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\0\hipGunKickPitchMax\0\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\1000\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\0\adsGunKickStaticDecay\0\hipViewKickPitchMin\-40\hipViewKickPitchMax\40\hipViewKickYawMin\-40\hipViewKickYawMax\40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-40\adsViewKickPitchMax\40\adsViewKickYawMin\-40\adsViewKickYawMax\40\adsViewKickCenterSpeed\1500\swayMaxAngle\4\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\4\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.15\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\37\reticleSideSize\1\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\vm_bo2_minigun\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\wm_bo2_minigun\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\\worldKnifeModel\\idleAnim\viewmodel_bo2_minigun_idle\emptyIdleAnim\viewmodel_bo2_minigun_idle\fireAnim\viewmodel_bo2_minigun_fire\lastShotAnim\viewmodel_bo2_minigun_fire\rechamberAnim\\meleeAnim\\meleeChargeAnim\\reloadAnim\viewmodel_bo2_minigun_reload\reloadEmptyAnim\viewmodel_bo2_minigun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bo2_minigun_pullout\dropAnim\viewmodel_bo2_minigun_putaway\firstRaiseAnim\viewmodel_bo2_minigun_pullout\altRaiseAnim\viewmodel_bo2_minigun_pullout\altDropAnim\viewmodel_bo2_minigun_putaway\quickRaiseAnim\viewmodel_bo2_minigun_pullout\quickDropAnim\viewmodel_bo2_minigun_putaway\emptyRaiseAnim\viewmodel_bo2_minigun_pullout\emptyDropAnim\viewmodel_bo2_minigun_putaway_quick\sprintInAnim\viewmodel_bo2_minigun_sprint_in\sprintLoopAnim\viewmodel_bo2_minigun_sprint_loop\sprintOutAnim\viewmodel_bo2_minigun_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_bo2_minigun_fire\adsLastShotAnim\viewmodel_bo2_minigun_fire\adsRechamberAnim\\adsUpAnim\viewmodel_bo2_minigun_ads_up\adsDownAnim\viewmodel_bo2_minigun_ads_down\viewFlashEffect\muzzleflashes/deathmachine_flash_view\worldFlashEffect\muzzleflashes/deathmachine_flash_wv\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_minigun_raise_plr\pickupSoundPlayer\wpn_minigun_raise_plr\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_minigun_fire_npc\fireSoundPlayer\weap_minigun_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\wpn_minigun_raise_npc\raiseSoundPlayer\wpn_minigun_raise_plr\firstRaiseSound\wpn_minigun_raise_npc\firstRaiseSoundPlayer\wpn_minigun_raise_plr\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_bo2_minigun\killIcon\hud_icon_bo2_minigun\dpadIcon\killstreak_award_gl_ak47_mp\ammoCounterIcon\hud_icon_bo2_minigun\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\flipKillIcon\1\fireRumble\heavygun_fire\meleeImpactRumble\\adsDofStart\5\adsDofEnd\10\hideTags\\notetrackSoundMap\fly_metalstormsnp_spin fly_metalstormsnp_spin
fly_minigun_tap fly_minigun_tap